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  Hollow Knight: Silksong Broodfeast Wish Guide: Huntress Location, Organs, Longclaw
Gönderen: xtameembb - 08-16-2026, 04:30 PM - Forum: Metin2 PVP Sunucu Tanıtımları - Yanıt Yok

Let me be real: when I first picked up the Broodfeast wish in Hollow Knight: Silksong, I assumed it would be a quick bug errand with a little reward at the end. Nope. This one sends you to a hidden swamp, demands a shopping list of monster organs, and forces you to rethink how you kill basic enemies. Even in 2026, the route still holds up, and the reward — a tool called the Longclaw — is absolutely worth the hassle if you like extra reach on your needle. Here’s exactly how I wrapped up this wish without losing my mind.

Finding the Huntress

The Huntress is not where you’d expect a quest giver to be. She’s parked in a small, maggot-infested swamp, and depending on your route, you might think you can reach her from Bilewater after dealing with Groal the Great. You can technically enter that way, but it leads to a dead end. The real path is through the Putrified Ducts.

When you come in from the top of that section, you’ll spot a Ductsucker roaming around. Take it out, then drop into the small gap below. That nasty infested water? That’s the spot. The Huntress’s hut is tucked to the east. Once you’ve found her, she’ll give you the Broodfeast request, but she won’t hold your hand about the details.

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Collecting the Organs

The Huntress wants:

Organ Type
Quantity
How to Get It

Seared Organ
15
Use the Flintslate to burn enemies

Shredded Organ
35
Use the Cogwork Wheel or Architect Crest

Skewered Organ
10
Use the Longpin, Straight Pin, or Threefold Pin

The key thing to understand is that these organs come from ordinary enemies all over the world — but only if you finish them in the correct way. A normal needle kill won’t do it. You need specific tools.

Best Farming Spot: Grand Bellway

My favorite loop is in the Grand Bellway. There are two enemies right outside the teleportation station. Kill them with your chosen organ tool, grab whatever they drop, then run back into the teleport room and rest at the bench. Resting resets the enemies, so you can repeat this over and over without wandering all over the map. I did my entire 35 Shredded Organs here in one sitting.

? Quick tip: If you’re using the Flintslate, keep an eye on your shards. Replenishing that fire effect can eat through your supply faster than you’d think.

Seared Organs

To get Seared Organs, you need the Flintslate tool. Head to the eastern portion of the Deep Docks. There’s a secret area at the top with a large drop into a lava pit — that’s where you’ll find it. Once equipped, your Needle basically becomes a fire hazard. This is fantastic for organ farming because you can hit enemies with fire without accidentally killing them with a normal needle first.

Shredded Organs

You have two solid options here, and both trace back to The Architect in the Underworks.

Cogwork Wheel: She sells this directly. Throw it, it rolls forward, and anything in its path gets shredded. It’s by far the easiest method if you just want to get the job done.

Architect Crest: If you’ve gathered 25 different tools, you can buy the Architect Key from The Architect. Use that key to the west, and you’ll be able to grab the Architect Crest. When you pogo, you can charge up a drill and slam down for serious shredding damage. It’s more setup, but very satisfying.

Skewered Organs

For Skewered Organs, the Longpin is your best friend. You can also use the Straight Pin or Threefold Pin, but I had the most consistent luck with the Longpin. It’s one of the earliest tools you can grab — just outside the western entrance of Bellhart in Shellwood. Keep in mind it has a bit of an arc, so throw from a little distance. Skewer ten bugs and you’re done.

Reward

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Once you’ve got all 15 Seared, 35 Shredded, and 10 Skewered Organs, return to the Huntress in her swamp hut. She’ll hand over the Longclaw, a tool that extends the range of your needle’s attacks. Honestly, it’s one of those rewards that feels immediately good in combat. If you have the equipment space, throw it on and enjoy the extra reach.

Once you have the Longclaw equipped, you'll want to put it to the test in tighter corridors where that extra reach really shines — the Underworks and Deep Docks are both great places to feel the difference immediately. Even if you don't keep it equipped permanently, it's a solid backup for aggressive playstyles or for grind sessions where you want to clear enemies more efficiently.

If you're still working through the game's many tools and upgrades, or if a friend is on the fence about trying it, it's always worth keeping an eye out for sales and discounts — you'd be surprised how often you can find DealNest game deals that make expanding your collection that much easier on your wallet.

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  A Journey Through Silksong's Cogwork Heart and the Second Sentinel's Trial
Gönderen: xtameembb - 08-16-2026, 03:57 PM - Forum: Metin2 PVP Sunucu Tanıtımları - Yanıt Yok

Deep beneath the metallic spires of Pharloom, Hornet's journey turned away from the Citadel's main halls and into the quiet machinery of the Cogwork Core. There, an unmarked questline waited like a half-remembered hymn. It began not with a dramatic call to arms, but with the sound of bells. To uncover the full story of the Second Sentinel, she first had to gather the three scattered pieces of the Cogwork Heart.

The search for the heart was a test of memory rather than pure combat. In the first bell chamber, Hornet faced a ring of bells that rang in a precise sequence. The trick was to repeat the pattern exactly, striking only the bells that sang. A short-range Crest proved invaluable here, since a wider swing could accidentally strike two bells at once and break the pattern. The Sawtooth Circlet was best left unequipped for the same reason. When the final note landed correctly, a large arrow slid fully to the right, a capsule popped open, and the first Cog Piece fell into her hands.

? Cog Piece #1: Short-range Crest recommended; avoid the Sawtooth Circlet.

? Cog Piece #2: Longer melody; write down the pattern to keep track.

? Cog Piece #3: Dark room; move to the shadowed edges to see the bells.

The second bell chamber followed a similar ritual, but the melody grew longer. Patterns stretched further, and the room demanded sharper attention. Keeping mental notes was no longer enough for many travelers; writing down the sequence was the wiser path. Once the extended tune was completed, the second piece emerged from its capsule with a quiet mechanical hiss.

The third and final chamber brought a different kind of tension. Part of the room lay in darkness, and the bells hid in shadow. Hornet had to step into the dark edges on the left and right during the middle and end rounds, just to see which bells were being struck. It was a slow, careful process, but patience completed the third song. The last Cog Piece appeared, and the Cogwork Heart formed automatically in her inventory, whole once more.

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With the heart assembled, Hornet followed the map back to the Cogwork Core. There she found the Second Sentinel's powered-down body waiting to be awakened. She inserted the Cogwork Heart into the mechanism, and the ancient guardian stirred. After a brief conversation, the Sentinel flew off to fulfill its duty: protecting the remaining pilgrim bugs from intruders. But the story was far from over.

The first reunion happened in the long hallway just before the First Shrine. The Sentinel was already locked in combat with a wave of pilgrim bugs, and Hornet joined the fight. Together they cleared the corridor, and once the last enemy fell, the Sentinel soared away, leaving only the echo of its wings.

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The second sighting took place in the long hall linking the left side of the Choral Chambers to the right. This time, the Second Sentinel stood beside Sir Garland, fending off another wave of pilgrim bugs. Hornet once more helped clear the remaining enemies. As before, the Sentinel departed after the battle.

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After the final glimpse of the guardian, Hornet returned to the First Shrine and checked the wish board. A new wish had appeared: Final Audience. Through it, the Second Sentinel asked Hornet to meet in the High Halls for a duel. It was not a fight to the death. The Sentinel wanted to judge whether Hornet was a threat to the pilgrims or a true ally. Moving to the marked spot and speaking to the Sentinel began the trial.

The boss fight unfolded in two phases. Phase 1 introduced the Sentinel's speed: X-shaped cross attacks and sudden parries. Striking the Sentinel while it was parrying triggered an immediate lunge, followed by a rapid multi-attack. The guardian always faced the direction of its next move, and sometimes launched into the air before crashing down at Hornet's last position.

Phase 2 was faster and less forgiving. The Sentinel added extra slashes to its cross attack and began parrying in midair. The safest approach was simple: when the parry came, do not strike. If Hornet did hit the parry, she had to step away quickly before the counterattack landed. The entire duel rewarded speed and endurance. Tools like the Flea Brew and the Silkspeed Anklets made movement far easier during the fight.

Phase
Key Attacks
Tip

Phase 1
X-cross attacks, parries, crashing dive
Do not hit during a parry; dodge the lunge.

Phase 2
Faster slashes, midair parry
Use speed tools like Flea Brew and Silkspeed Anklets.

Despite winning the duel, Hornet chose to spare the Second Sentinel. In return, the guardian handed over the Reserve Bind tool, a useful emergency health bind for moments when silk ran out in the middle of a dangerous fight.

Act 3 changed things again. When the void thread-infested enemies began appearing, the Second Sentinel returned to the same areas, now fighting to protect the remaining pilgrims at the First Shrine. The pilgrims, for their part, spoke with admiration about the guardian's heroism. It was a quiet conclusion to a quest that had begun with bells and ended with an ally standing in the halls of the Citadel.

Even after completing the Second Sentinel's quest, many players find themselves going back for the Reserve Bind in later game modes or hunting for hidden interactions in other regions of the Citadel. If you're the type of explorer who likes to chase down every optional tool and upgrade before an intense confrontation, it helps to have your gaming setup in top shape. From a comfortable controller to the right accessories, small comforts can make those tricky parry windows feel much more manageable.

Of course, gearing up for a long Hollow Knight: Silksong session doesn't have to break your budget. Whether you're looking for a new controller, a headset for those ambient boss fight tracks, or just a cozy setup for extended playthroughs, you can find useful options and savings tips at DealNest. A bit of planning before you head into the High Halls can make all the difference between a frustrated climb and a satisfying victory.

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  The Ford Voodoo V8: Highest-Revving Production Ford V8 Ever
Gönderen: xtameembb - 08-16-2026, 03:38 PM - Forum: Metin2 PVP Sunucu Tanıtımları - Yanıt Yok

Most V8 engines rely on displacement rather than extreme revs to generate power. Their abundant low-end torque usually makes high redlines unnecessary. Ford, though, has produced several exceptions over more than a century of engine development. Among them, one production V8 stands above the rest: the 5.2-liter Voodoo engine, which carries the highest factory redline ever fitted to a Ford V8.

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With a factory-set redline of 8,250 rpm, the 5.2-liter Voodoo V8 claims the title of highest-revving Ford V8 engine built for production. It arrived in 2015 and spent its life under the hood of the Shelby Mustang GT350 and GT350R. Naturally aspirated, the Voodoo produced 526 horsepower and 429 pound-feet of torque, impressive numbers for an engine without forced induction.

Why the flat-plane crank matters

The Voodoo’s high-revving character comes from its flat-plane crankshaft. In this layout, the four connecting rod journals are spaced 180 degrees apart, rather than the 90-degree spacing found on a conventional cross-plane V8. Cross-plane engines typically require large counterweights for balance, and those counterweights add rotating mass. Flat-plane engines avoid much of that mass, which reduces inertia and allows the engine to rev more freely.

That design choice brings trade-offs. A flat-plane V8 generally gives up some low-end torque, and it creates more vibration than a cross-plane mill. Ford managed the vibration in the GT350 with a dual-mass flywheel and exhaust dampers so the car would not rattle its occupants. The payoff is a sharper throttle response, a higher peak rpm, and a distinctive high-pitched scream rather than a traditional American V8 rumble.

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Engineering details of the Voodoo V8

Ford went deep into development to make the Voodoo suitable for hard use in the Shelby GT350. The aluminum block and cylinder heads were 13 pounds lighter than the Mustang GT’s 5.0-liter Coyote V8. Forged pistons and connecting rods handled the extreme loads produced by high-rpm operation, while an oil squirter system helped keep the pistons cool during sustained hard running. Engineers also used composite camshafts to reduce weight further. CNC machining shaped the cylinder head ports and combustion chambers, giving each engine precise consistency and improved reliability.

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The 2020 Ford Mustang Shelby GT350 offered these base specifications:

Specification
Value

Base price
$59,140

Engine
5.2L V8 Gas

Transmission
6-speed manual

Drivetrain
Rear-wheel drive

Horsepower
526 hp

Torque
429 lb-ft @ 4,750 rpm

Fuel economy
14/21 MPG

Curb weight
3,760 lbs

Wheelbase
107.1 in

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Retirement and the supercharged successor

Despite its lightweight design and unmistakable exhaust note, Ford retired the flat-plane Voodoo after just five years. The naturally aspirated GT350 ended production in 2020, while the GT500 continued with a supercharged cross-plane variant of the 5.2-liter V8. That engine, called the Predator, produces 760 horsepower and 625 pound-feet of torque. Ford Performance also sells a crate version of the Predator for around $25,000, although it uses the cross-plane configuration rather than the Voodoo’s flat-plane design. The Voodoo’s time was short, but its high-rpm wail secured a place in muscle car history.

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Another high-revving Ford: the SHO V6

The Voodoo is not the only Ford engine known for enthusiastic revs. The 3.0-liter SHO V6 powered the Taurus SHO performance sedan between 1989 and 1995. It produced 220 horsepower and 200 pound-feet of torque, but its real party piece was its rev potential. During testing, the engine could reliably reach 8,500 rpm. Ford electronically limited it to 7,000 rpm in production because the accessory drive system had issues at higher speeds, though the engine internals themselves could handle the pressure.

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Designed in conjunction with Yamaha, the SHO V6 featured dual overhead cams, four valves per cylinder, and aluminum head castings to keep weight down. A clever dual-plenum intake system helped maintain low-rpm efficiency. Below 4,000 rpm, six specially tuned long small-diameter runners fed air to the engine. Above that threshold, butterfly valves opened to allow airflow from six short-bore intake runners, keeping the engine happy at higher speeds. The SHO V6 was eventually replaced by a naturally aspirated 3.4-liter V8 in 1995.

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The experimental Boss 7.0-liter that reached 9,000 rpm

Beyond production engines, Ford explored even higher revs with a development engine known internally as the Boss. In the mid-2000s, the company considered a 7.0-liter V8 for its truck range that could rev to about 7,000 rpm. The engine used wider bore spacing than many contemporary Ford V8s, but the project was ultimately abandoned. It later lived on in smaller form as the 6.2-liter engine used in vehicles such as the 2010 SVT Raptor.

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One development 7.0-liter engine ended up in the hands of drag racer Don Bowles. With help from Roush Performance, the engine was upgraded for competition and quickly reached 9,000 rpm. In his drag Mustang, Bowles broke into the nine-second quarter-mile range, finished second in the 2007 NMRA points standings, and earned three event wins. The engine was replaced the following year by an ex-NASCAR Ford D3 unit. While the Boss was never a production engine, it demonstrated the high-rev potential that existed inside Ford’s engineering programs.

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As of 2026, the automotive industry continues to favor turbocharged engines in many segments, which makes a new ultra-high-revving naturally aspirated Ford V8 less likely. Still, Ford has publicly committed to keeping its V8 engines alive as long as possible. The Voodoo’s 8,250-rpm redline remains the production benchmark, but the company’s history suggests the appetite for high-rpm experimentation has not disappeared entirely.

For enthusiasts who want to experience the thrill of an 8,250-rpm redline without the maintenance costs of owning a high-strung V8, modern racing simulators and automotive games offer a compelling alternative. These digital recreations let drivers explore the full potential of legendary engines from the comfort of home, complete with realistic sound and physics that capture the character of Ford's high-revving powerplants.

Building a virtual garage of classic performance cars can get expensive, however, which is why many gamers are always on the lookout for where to buy cheap games. DealNest helps players expand their collection of racing titles and other automotive experiences without breaking the bank, making it easier to chase that perfect shift point from behind a screen.

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  My Hunt for Silver Bells in Bellhart's Tunnels
Gönderen: xtameembb - 08-16-2026, 03:06 PM - Forum: Metin2 PVP Sunucu Tanıtımları - Yanıt Yok

Last week, in my 2026 run of Hollow Knight: Silksong, I stood before Bellhart's Wishwall and accepted a Gather wish that sounded simple enough: find Silver Bells. The prompt mentioned tunnels above and below Bellhart, so I slid through one route, climbed out the far side, and found nothing. That first empty-handed trip felt like combing a spiderweb for dew at noon—everything looked right, but the thing I wanted had already evaporated.

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What makes this Gather quest different is that Silver Bells do not sit in one reliable spot. They spawn somewhat randomly, most often in hall areas where Hornet can scoop them up. The Wishwall's instruction is more of a compass heading than a map, so knowing the two tunnel entries is the real key.

Area
Access
Notes

Upper tunnels
Elevator to the right of Bellhart, then upward from Widow's arena; or enter from Shellwood
Bells often appear in open hall spaces

Lower tunnels
Right of the Bellway; go to the station's far end and attack the wall
Floors may collapse, spikes, Bell Hermit nearby

Upper Tunnels: The Bronchial Path

The upper tunnels coiled above Bellhart like the bronchial branches of a sleeping beast. I took the elevator to the right of town first, then climbed upward from the arena where I had fought Widow. That route folded back into the tunnels I already knew, and I could also slip in from Shellwood. Each pass through those arteries felt different because bell spawns are not guaranteed. I would attack a few enemies, check the wide hall sections, exit into Shellwood, then immediately turn around and run the same route again. On a second pass, the Silver Bells would sometimes appear exactly where the first pass had been empty, as if the tunnels only offered their chimes after I had looked away.

Lower Tunnels: A Cat's Cradle of Brittle Floors

The lower tunnels beneath Bellhart were a cat's cradle strung with brittle floor panels. Accessing them meant heading to the right of the Bellway, entering the station, walking to the far end, and striking the wall until it opened. The passage eventually yawned toward The Marrow. Down there, I had to move with more care because some floor sections dropped out under Hornet's feet, and spikes waited below like punctuation marks at the end of a bad sentence.

I broke every wall and ceiling I could reach to open shortcuts, which made return navigation faster. It also revealed the Bell Hermit tucked just under the Bellway. He is not the warmest NPC in Silksong, but he is at least worth visiting if you are already down there.

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After collecting eight Silver Bells across both levels, I made my way back to Bellhart and granted the wish at the Wishwall. The reward was a Rosary Necklace loaded with 120 Rosaries.

Before granting the wish, I settled into a rhythm: upper loop twice, lower dig once, then back to the Wishwall. On my third attempt I had all eight bells. The randomness never fully vanished, but the layout stopped feeling like a maze and started feeling like a loose script. If you miss a bell, don't panic; treat it as an invitation to break another wall or take another pass.

Was It Worth It?

Honestly, if all you want is Rosaries, farming enemies can fill that same purse faster. But if you are determined to clear every Wish in Hollow Knight: Silksong, this one is manageable once you understand the trick. The upper tunnels are best treated as a loop: run, exit, re-enter. The lower tunnels are best treated as a careful dig: break walls, test floors, and keep an eye on the ceiling. With a little patience, the Silver Bells stop feeling like a phantom and start sounding like a very small, very stubborn chorus. For a completionist, that small chorus is enough.

That same quiet patience carries over when building a library outside Hallownest. Between long farming sessions, many players keep a mental wishlist and wait for the right moment to strike on a new title. Instead of paying full price on a whim, I like to set up a careful watch on product pages and catch a drop the instant it comes. That is exactly why I started using this price tracking tool while I hunted for the Silver Bells. It does the repetitive checking for me, so I can spend my time breaking walls and testing floors rather than refreshing store pages all evening.

The best finds always reward a bit of patience. If you are the kind of player who enjoys a well-earned outcome, tracking prices alongside your play sessions keeps the hunt satisfying long after the Wish is complete.

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  My Expedition Through the Wormways in Hollow Knight: Silksong
Gönderen: xtameembb - 08-14-2026, 02:48 AM - Forum: Metin2 PVP Sunucu Tanıtımları - Yanıt Yok

Now that Hollow Knight: Silksong is finally here in 2026, I have been diving into every corner of Pharloom. Honestly, after my time in Deepnest back in the original Hollow Knight, I was ready to hate whatever skittering nightmare the sequel threw at me next. When I dropped into the Wormways, I braced for the worst—a cramped, winding tunnel network full of creepy crawlies. To my surprise, Team Cherry actually showed mercy this time. The Wormways are far smaller and more forgiving than the depths of Deepnest. That does not mean the area is skippable, though. It hides numerous upgrades, collectibles, and side quests that a thorough adventurer will not want to miss. Here is how my own run through the tunnels went, and what I learned along the way.

My First Drop Into the Tunnels

My first encounter with the Wormways came when I dropped through the western Shellwood exit. I later discovered there are two main entrances—one above and one below—but I strongly suggest entering from the top first. That path leads directly to Shakra, the map merchant, who will make the maze-like passages much easier to navigate. The map costs 70 Rosaries, and it is worth every bead. In the room just before Shakra, I also picked up a Dead Bug’s Purse, a fantastic safety net if you tend to lose your Rosaries after death. On a Steel Soul run, that item is replaced by the Shell Satchel.

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? A Simple Key Opens the Lower Half

Near the bottom of the main vertical chamber, a locked door blocked the other half of the Wormways. I learned the hard way that a Simple Key is nearly essential here. You can buy one from the merchant in Bone Bottom for 500 Rosaries, or you can grab a free one from Sinner’s Road. Once I had it, the entire lower section opened up, revealing many of the area’s secrets.

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? Meeting Professor Zylotol and Side Quests

Hidden near the top of the Wormways, Professor Zylotol waits in his private chamber. He offered me a quest called Alchemist’s Assistant: extract three phials of Plasmium from the cocoons growing nearby. After collecting them, I received a Plasmium phial, which can be injected for a bit of extra health. This was a lifesaver during some of the tougher fights that followed.

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? Advanced Alchemy and the Blue Infection

When I returned in Act 3, the entire Wormways had changed. The area was bathed in a blue tint, infected with Lifeblood—or Plasmium—and the local creatures had become corrupted. Professor Zylotol had another request: gather ten corrupted blood samples. Using the same phial, I had to strike enemies at just the right moment to collect their blood. The timing can be tricky, but if you struggle, head to the bottom left of the area. There you will find Professor Zango, a miniboss who is surprisingly simple and provides plenty of samples. Returning to Zylotol awarded me an item that grants unlimited Plasmium, meaning I never had to pay for refills again.

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?️ Weavenest Karn and Sharpdart

Once I had the Needolin and the Clawline ability, I headed to the far west of the Wormways. Weavenest Karn is a super short area with only a few jumps and enemies, but the reward at the back is incredible: the Sharpdart ability. This quickly became my favorite silk skill in the game. It lets you dash through enemies while hitting them multiple times. Pairing it with the Volt Filament melts flying grouped enemies, like those in the High Halls Gauntlet fight. I even found I could make the jump in front of the main entrance without the Faydown Cloak, as long as my timing was good.

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? Collectibles I Almost Missed

The Wormways also hide a handful of collectibles that are easy to walk past.

Mask Shard

In the area just below the door where I inserted the Simple Key, there is a breakable wall with a Mask Shard behind it. Even better, you can grab this very early in the game, before you even have the key.

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Lost Flea

Right above the locked trapdoor, near the Simple Key door, I found a breakable wall on the eastern side of the large vertical room. Breaking it and passing through the following chamber revealed a lost flea who needed help.

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Memory Locket

In the large chamber to the southwest, a long series of tunnels leads to a Memory Locket at the end.

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Beast Shard

The final surprise was a massive Craggler in the long eastern corridor past the south entrance. I had sprinted past him on my first visit, but returning to fight him was absolutely worth it. I hid beneath the platforms while he spat, then popped out for rapid jump strikes. Cogfly or Wispfire lantern can add free damage. After enough hits, he exploded and dropped a Beast Shard, bringing my crafting total to 140 shards. Clearing that room also caused a new enemy, the Cragglite, to spawn—you will need those for the Hunter’s Journal later.

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The Wormways may look intimidating at first glance, but with a map, a Simple Key, and a little preparation, it quickly becomes one of the most rewarding early areas in Hollow Knight: Silksong. Between the Plasmium rewards, Sharpdart, and the hidden collectibles, I left the tunnels far stronger than when I entered—and, to my relief, far less traumatized than Deepnest ever made me.

Exploring areas like the Wormways reminded me why this genre is so special—the thrill of uncovering a hidden room, nailing a tricky jump, or finally beating a tough enemy is genuinely unmatched. Hollow Knight: Silksong rewards patience and curiosity in ways that few other games manage, and every new ability opens up even more of the map to explore and enjoy.

If reading about these discoveries has you eager to dive into Silksong or pick up other indie adventures, it's always worth checking whether you can snag a better deal before you hit that purchase button. A quick game price comparison can help you find the best price across different stores, so you can spend more time exploring beautiful worlds like the Wormways and less time worrying about your wallet. Platforms like DealNest make it easy to spot discounts and keep your gaming budget healthy for the next big release.

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